After several false starts and years of interest, 3D is finally gaining a prominent place as a mainstream technology via video and gaming content.
This would definitely affect both traditional CE devices and mobile devices. In-Stat revealed that media consumption devices such as smartphones, handheld game consoles and tablets would increase the demand for image sensors, which are the major components for 3D, by more than 130% by the year 2015.
According to Jim McGregor, who is the Chief Technology Strategist in In-Stat, the usage of 3D technology in mobile equipment would be most beneficial to the image sensor segment, as true 3D needs at least two image sensors, unlike the display or the processor. Totally, four image sensors would be needed, wherein two would be front facing and two facing the rear, for a complete 3D experience. Many mobile devices have already been introduced with four image sensors, while several more would be introduced in 2011 and 2012.
The latest research indicates that almost 30% of all handheld game consoles would have 3D te4chnology by the year 2015. In the same year, annual shipments of 3D mobile devices would exceed 148 million units. In the present year, handheld game consoles would surpass 1 million units and in 2014, 18% of all the tablets would be utilizing 3D technology.
The latest research gives a detailed analysis about the challenges and opportunities for 3D technology in mobiles and displays.