Market Report on Gesture and Motion Enabled CE Devices

Research and Markets has announced the addition of the "Gesture and Motion Enabled CE Devices: 2014 Report" report to their offering.

Gesture control is separate from motion control, in that there is no physical device needed on the person for the controlled device to recognize commands. The most recognizable implementation of gesture controls to consumers is Microsoft's Kinect for the Xbox 360. Most gesture controls are implemented either using time-of-flight infrared sensors (like the Kinect) or through software enhancements to traditional 2D cameras as seen with newer Samsung televisions. There are, of course, pros and cons to each type of implementation, both for consumers and manufacturers implementing the control scheme.

Gesture and motion controls have been increasingly found in many consumer electronics devices over the last five years. The author's research covers gesture-enabled notebooks, digital TVs, smartphones and tablets, video game consoles, and streaming media players. Each segment has its own dynamics with regard to gesture control.

Notebook manufacturers are using both time-of-flight sensors and software-based implementations using webcams. Generally speaking, software-based controls tend to be more cost effective while the hardware-based solutions add cost to the BOM, but enable more functionality. In high-end ultrabooks and notebooks, gesture control, while still a niche, is a good feature to use to help differentiate the product from the competition as well as the lower-end notebooks within the manufacturer's own line at a small incremental cost. MRG expects that the software-based gesture controls will help propel the market to reach penetration levels of over 35% by 2018.

Currently, most gesture-controlled televisions have the gesture detection implemented through camera(s) that are attached to or a part of the television itself. Those cameras are often used for video conferencing purposes as well. MRG believes that gesture controls will continue to be included with these televisions, as gestures can accomplish some tasks quicker than a remote, especially if the remote is not within reach.

For smartphones and tablets, gesture controls seem a bit gimmicky and superfluous. Touchscreen controls are more familiar and easier to use for most, while gesture controls would require additional investment in software development or licensing, adding to the cost of the device.

While video console manufacturers continue to put motion control features into their controllers, the feature doesn't appear to be a huge marketing point. In the new generation of consoles, only the Sony PS4 and Nintendo Wii U are implementing motion controls in their respective controllers. Even though they are implementing motion control in their controllers, the main menus for both of these consoles are still best controlled with a d-pad. Microsoft continues to offer the gesture-enabled Kinect as well.

Overall shipments of streaming media players will be declining toward the tail end of the forecast period, but MRG believes in addition to the well-known Roku devices, more motion-controlled remotes will be implemented in other manufacturer's designs

Key Topics Covered:

Executive Summary

Gesture Control

Notebooks

Digital Televisions

Smartphones and Tablets

Video Game Consoles

Motion Control

Digital Televisions

Video Game Consoles

Streaming Media Players

For more information visit http://www.researchandmarkets.com/research/9xkz84/gesture_and

Tell Us What You Think

Do you have a review, update or anything you would like to add to this news story?

Leave your feedback
Your comment type
Submit

While we only use edited and approved content for Azthena answers, it may on occasions provide incorrect responses. Please confirm any data provided with the related suppliers or authors. We do not provide medical advice, if you search for medical information you must always consult a medical professional before acting on any information provided.

Your questions, but not your email details will be shared with OpenAI and retained for 30 days in accordance with their privacy principles.

Please do not ask questions that use sensitive or confidential information.

Read the full Terms & Conditions.